让Revit场景导入到Unity而不会丢失材质和纹理 [课程编码1165]

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发表于 2021-5-17 22:47:28| 字数 794 | 显示全部楼层 |阅读模式
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1、通过.fbx文件导出将Revit场景导入3ds Max 2019或将Revit文件导入3ds Max 2019。
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    6、将3ds Max场景中的所有纹理复制到新Unity项目的Asset文件夹中。tftjevvmsapdpfvrnnugkjbhttrpxhqrhouh
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