1、通过.fbx文件导出将Revit场景导入3ds Max 2019或将Revit文件导入3ds Max 2019。rppryxjfcqhylqyxpqivvwwzpbbbk hsmfugutyhsgqfpnnnodvvtlaqiyhxjbpurgjlvdxfkfamxj
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6、将3ds Max场景中的所有纹理复制到新Unity项目的Asset文件夹中。tftjevvmsapdpfvrnnugkjbhttrpxhqrhouh eomzjeswxolueiuwtlkbyflhl
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